Games I Worked On
Among many other projects, I worked on the following games:
(this list is not complete, but covers the most important projects I worked on)
Sacred 2 Remaster
2025 | Action RPG | PC / PS5 / Xbox Series X|S / Switch
- ▸ Supported development with legacy C++ skills
- ▸ Reimplemented the pathfinding system
Dropping Rocks - Building Blocks
2021–2022 | Mobile Game
- ▸ Developed the backend server
- ▸ Based on the FunSports backend where only a small game logic component needed to be developed
FunSports
2019–2022 | Mobile Fitness App
- ▸ Worked on a MMO backend engine (using Golang, intelligent caching, message based communication, and Kubernetes)
- ▸ Set up the whole backend infrastructure
Panzer General Online
2012–2014 | Browser MMO game
- ▸ Development of basic server technology in C++
- ▸ Connection to various BlueByte / UbiSoft internal systems
Patrizier Online
2010–2012 | Browser MMO game
- ▸ Development of basic server technology in C++
- ▸ Connection to various user & payment systems
- ▸ Hosting of game servers
Cultures Online
2009–2017 | Browser MMO game
- ▸ Development of basic server technology in C++
- ▸ Development of the first client in Flash / ActionScript
- ▸ Connection to various user & payment systems of licensees (Japan, South Korea, Brazil, Middle East, Taiwan, Russia)
- ▸ Responsibility for hosting and monitoring the game servers (initially at Gamigo/Conversis, later independently at Amazon AWS)
- ▸ Game design of various elements
Settlers Rise of Civilizations
2008 | PC
- ▸ Game design
The Settlers 5 – Heritage of Kings
2005 | PC
- ▸ Consulting
- ▸ Technical management
- ▸ Programming (multiplayer & UI system; C++ & LUA)
The Cultures Series
2000–2003 | Strategy building game | PC
- ▸ Programming (logic, graphics, network, tools; C++)
- ▸ Game design
Catan: The First Island
1999 | Board game conversion | PC
- ▸ Programming
The Settlers 2
1996–1997 | Building strategy game | PC
- ▸ Project management
- ▸ Programming (base, logic, graphics; C++)
- ▸ Game design
Extreme Assault
1997 | 3D action game
- ▸ Development management
Incubation
1997 | Strategy game
- ▸ Development management
Schleichfahrt
1996 | Submarine action game
- ▸ Schleichfahrt was developed by Massive Development in cooperation with Blue Byte
- ▸ Development management
Jimmy Connors Pro Tennis Tour
1990 | Tennis game | Super Nintendo
- ▸ Programming (base, game, graphics, tools; MOS 65816 assembler)
Great Courts Series
1989–1991 | Tennis game | Amiga / Atari ST
- ▸ Programming