Games I Worked On

Among many other projects, I worked on the following games:

(this list is not complete, but covers the most important projects I worked on)

Ed & Edda Grand Prix Racing Champions

2025 | Racing Game | PC / PS5 / Xbox Series X|S / Switch

  • Developed in cooperation with Tivola
  • Managed the developer
  • Implemented some game features

Sacred 2 Remaster

2025 | Action RPG | PC / PS5 / Xbox Series X|S / Switch

  • Supported development with legacy C++ skills
  • Reimplemented the pathfinding system

Asterix & Obelix: Heroes

2023 | PC

  • Developed in cooperation with Gamexcite
  • Senior developer

Dropping Rocks - Building Blocks

2021–2022 | Mobile Game

  • Developed the backend server
  • Based on the FunSports backend where only a small game logic component needed to be developed

FunSports

2019–2022 | Mobile Fitness App

  • Worked on a MMO backend engine (using Golang, intelligent caching, message based communication, and Kubernetes)
  • Set up the whole backend infrastructure

Valhalla Hills

2015–2016 | Building strategy game | PC / Xbox One / PS4

  • Project manager
  • Game design
  • Programming the game logic in C++

Panzer General Online

2012–2014 | Browser MMO game

  • Development of basic server technology in C++
  • Connection to various BlueByte / UbiSoft internal systems

Patrizier Online

2010–2012 | Browser MMO game

  • Development of basic server technology in C++
  • Connection to various user & payment systems
  • Hosting of game servers

Cultures Online

2009–2017 | Browser MMO game

  • Development of basic server technology in C++
  • Development of the first client in Flash / ActionScript
  • Connection to various user & payment systems of licensees (Japan, South Korea, Brazil, Middle East, Taiwan, Russia)
  • Responsibility for hosting and monitoring the game servers (initially at Gamigo/Conversis, later independently at Amazon AWS)
  • Game design of various elements

Settlers Rise of Civilizations

2008 | PC

  • Game design

End War

2007–2008 | Nintendo DS / Sony PSP

  • Management
  • Programming (logic, AI, 2D graphics engine, tools; C++)
  • Game design

ParaWorld

2006 | Strategy game | PC

  • Paraworld was developed by the Spieleentwicklungskombinat (SEK-Ost)
  • Consulting
  • Organization and management of programming on site in Berlin

The Settlers 5 – Heritage of Kings

2005 | PC

  • Consulting
  • Technical management
  • Programming (multiplayer & UI system; C++ & LUA)

The Cultures Series

2000–2003 | Strategy building game | PC

  • Programming (logic, graphics, network, tools; C++)
  • Game design

Catan: The First Island

1999 | Board game conversion | PC

  • Programming

The Settlers 2

1996–1997 | Building strategy game | PC

  • Project management
  • Programming (base, logic, graphics; C++)
  • Game design

Extreme Assault

1997 | 3D action game

  • Development management

Incubation

1997 | Strategy game

  • Development management

Schleichfahrt

1996 | Submarine action game

  • Schleichfahrt was developed by Massive Development in cooperation with Blue Byte
  • Development management

Battle Isle Series

1991–1995 | Strategy game | Amiga / Atari ST / PC

  • Programming (AI, system programming Amiga & ST; C++ & Assembler)
  • For part 3: Development management

Jimmy Connors Pro Tennis Tour

1990 | Tennis game | Super Nintendo

  • Programming (base, game, graphics, tools; MOS 65816 assembler)

Great Courts Series

1989–1991 | Tennis game | Amiga / Atari ST

  • Programming

Twin World

1989 | Jump & run game | Amiga / Atari ST

  • Programming (game, graphics, tools; Motorola 68000 assembler)
  • Game design